Stephen ReaProduct, design & AI strategy
A design workbench with product screens, sketches and service maps
About Stephen Rea

Stephen Rea.
Product designer.

Hands-on product design across SaaS, fintech, connected services and games. Three decades of making ideas clear, useful and ready to build.

Explore my experience
Experience / Selected roles

Experience,
in practice.

2024

Wolters Kluwer

Global Director UX/CX Product Design — Tax & Accounting

Global tax and accounting UX/CX, shared design governance and systems across more than 30 products; AI-enabled workflows and a framework connecting design quality to business outcomes.

October 2023–January 2024

101 Ways / BBC

Principal Design Consultant

Assessed design operations within the BBC Product Leadership group; recommendations for workflows, collaboration and integration into product development.

October 2022–May 2023

Paysend

Director of Product Design

Consumer and business fintech products; a distributed team of 12 product designers, shared processes, design systems and closer product/engineering collaboration.

April 2019–August 2022

Pipedrive

Senior Director Product UX & Design

Product transformation and design organisation growth from 18 to 84 people across six locations; a reported 3.5% increase in daily sign-ups.

May 2018–April 2019

Ogilvy / WPP Ford Customer Experience

Creative Director — Experience Design

FordPass and FordPass Pro, Owners Dashboard and subscriptions, plus global websites; matrixed team of 12 designers across Ogilvy, VMLY&R and GTB.

April 2017–April 2018

Hogarth Worldwide / WPP

Head of UX & Design

Web and app experiences for global brands, with a London team and four near-shore teams. Clients included Apple, TJX, Nestlé, Santander, Philip Morris and Ernst & Young.

January 2014–April 2017

Orange

Lead Experience Design Manager

Orange branded-device experience programme from XD-Labs London. User stories, logic architecture, wireframes, journeys, visual style and user testing; European and AMEA country partners.

May 2013–January 2014

Blackthorn Technologies

Head of UX & Design

Built a design function, common design language and standards for wireframes, flows, UI assets and delivery across three agile teams.

November 2012–May 2013

Chelsea Apps Factory

Lead Digital Product Designer

End-to-end mobile product design: requirements, UX, wireframes, UI concepts, production assets and developer collaboration. Clients included Deloitte, PwC, BlackBerry and William Hill.

April 2012–November 2012

Hooplo Media

Lead UX/UI Designer

Game-ready art, UI assets, game journeys, marketing assets and collaboration with developers.

November 2010–April 2012

Square Enix

Art Director

Game art direction, style/reference guides, external studios, technical constraints and marketing assets.

2005–November 2010

Neat Sphere Studios

Owner / Adobe Certified Expert / Autodesk Certified Instructor / Autodesk Authorised Publisher

Studio ownership, 3D visualisation, technical teaching and publishing.

Education
Bachelor’s Degree, Engineering Design
University of Portsmouth

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